About

Ben Hartmann — 3D Tech Artist / Designer / Director

Building real-time worlds, cinematic systems, and production pipelines

Technical artist with 10+ years building 3D pipelines and real-time worlds.
Experienced in Unreal Engine Blueprints, complex cinematic systems, and
integrating mixed toolchains.

Experience

  • Delivered UE5 cinematics: day/night systems, MetaHuman face-scan, mocap, set design, materials, cinematography.
  • Authored modular Blueprint systems for realtime presentation pipelines.
  • Integrated Cinema 4D assets into consistent Unreal workflows.

Education

BFA, School of the Art Institute of Chicago — Distinguished Merit Scholarship.

Process

End-to-end ownership: R&D → prototyping → refinement → final delivery.

Ben Hartmann portrait

Skills

Unreal Engine
Cinema 4D
Redshift
Blueprints
Pipeline Optimization
Motion Capture
Adobe Suite
Omniverse

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