About
Ben Hartmann — 3D Tech Artist / Designer / Director
Building real-time worlds, cinematic systems, and production pipelines
Technical artist with 10+ years building 3D pipelines and real-time worlds.
Experienced in Unreal Engine Blueprints, complex cinematic systems, and
integrating mixed toolchains.
Experience
- Delivered UE5 cinematics: day/night systems, MetaHuman face-scan, mocap, set design, materials, cinematography.
- Authored modular Blueprint systems for realtime presentation pipelines.
- Integrated Cinema 4D assets into consistent Unreal workflows.
Education
BFA, School of the Art Institute of Chicago — Distinguished Merit Scholarship.
Process
End-to-end ownership: R&D → prototyping → refinement → final delivery.

Skills
Unreal Engine
Cinema 4D
Redshift
Blueprints
Pipeline Optimization
Motion Capture
Adobe Suite
Omniverse
Cinema 4D
Redshift
Blueprints
Pipeline Optimization
Motion Capture
Adobe Suite
Omniverse
