Innovative technical artistry powered by curiosity
I am Ben R. Hartmann a pioneering digital studio artist dedicated to developing emergent workflows to tell stories and build worlds.

Featured Projects
Recent work in real-time cinematics and stylized 3D.
Ascension JWII

Client real-time cinematic
30-second real-time cinematic featuring a custom MetaHuman, tailored wardrobe, and day-night lighting designed via Blueprints.
Tools: Unreal Engine 5.5, MetaHuman Creator, Sequencer material and environment design, lighting, cinematography
The PillMan Show

Cinema 4D short
Stylized character-driven short built entirely in Cinema 4D, focused on storytelling, character & world building, simulation and audio.
Tools: Cinema 4D, Redshift Render Engine, Mixamo, storyboarding, physics-based simulation, set design, lighting, voice acting, cinematography, audio mastering
Planet Portfolio

Pipeline demonstration
30-second real-time cinematic featuring a custom MetaHuman, Giant butterfly carrying a boombox, face + body mocap, and a custom PCG Blueprint forest biome planet.
Tools: Unreal Engine 5.5, MetaHuman Creator, Sequencer, motion-capture, PCG Blueprints, Megascans, lighting, animation, DCC integration, cinematography
Capabilities
I design and build short, stylized real-time scenes end-to-end, balancing creative direction with technical problem-solving.
Real-time cinematics
- Short Unreal Engine Sequences in the 15-60 second range
- Shot layout, camera staging, and pacing in Sequencer
- Lighting and post-processing tuned for mood and readability
Technical art and pipelines
- Moving assets cleanly between DCC tools and Unreal
- Blueprint setups for systems like day-night lighting and PCG worlds
- Scene organization, optimization, and debugging for small teams
Design and worldbuilding
- Stylized environments, props, and wardrobe tied to story
- Material and color decisions that keep shots visually coherent
- Clear breakdowns and documentation of how the scene was built
An array of resources
My ever-growing wealth of workflows, scenes and assets provide clientele with a network of creative technical approaches to consider
Powerful Visual Scripting
- Building multi-application pipelines around Unreal Engine
- Integrating emerging technical-art tools into a usable workflow
- Turning experiments into repeatable setups for seamless collaboration


BRXYZ Demos
- A rabbit hole of real-time and 3D experiments
- Work-in-progress breakdowns and behind-the-scenes walkthroughs
- Design notes and technical takeaways from finished pieces
Explore the Project Galaxy
Begin your voyage through the solar system that is the BRXYZ Demo Catalog. Discover worlds upon worlds of 3D stories and creations
(Under Construction)
Overview
A high-level map of my real-time and 3D work, with links to core case studies.
Demos
Jump to an array of technical exercises in Unreal Engine and Cinema 4D that explore specific tools, systems, or looks.
Stories
Narrative-driven shorts and character pieces, including projects like The PillMan Show.
Let’s work together
Open to roles and collaborations in 3D, real-time cinematics, and technical art.
© 2025 Ben R. Hartmann. All rights reserved.
