The following is a selection of works I have produced using Unreal Engine 5. The two primary workflows I have been developing are world building and Metahuman animation.

Procedural beach landscape screenshot from UE5

My world building pipeline is constituted of a workflow that incorporates Unreal Engine 5.3’s Procedural Content Generation Framework (PCG) with Quixel Bridge Megascans.

Procedural Planet (wireframe) screenshot
Procedural Planet screenshot
Planet side view of procedural generation debugging
Short demo of my planet, motion, and audio design; as well as my rigging, modeling, and simulating skills.
This video is a documentation of some of my developments in Unreal Engine.
Short and silly rendered Metahuman animation.

By taking a compilation of images of my head in real life I recreated my likeness through Metahuman Creator. I further developed this workflow to be able to have real-time facial motion capture and player controls of my digital twin within Unreal Engine.