
The following is a selection of works I have produced using Unreal Engine 5. The two primary workflows I have been developing are world building and Metahuman animation.

My world building pipeline is constituted of a workflow that incorporates Unreal Engine 5.3’s Procedural Content Generation Framework (PCG) with Quixel Bridge Megascans.








By taking a compilation of images of my head in real life I recreated my likeness through Metahuman Creator. I further developed this workflow to be able to have real-time facial motion capture and player controls of my digital twin within Unreal Engine.